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Computer and video games
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It has been suggested that Multiplayer game be merged into this article or section. (Discuss)History of…
Computer and video games

Console games
First generation
Second generation
Video game crash of 1983
Third generation
Fourth generation
Fifth generation
Sixth generation
Seventh generation


Arcade games
Golden Age of Arcade Games


Namco's Pac-Man was a hit, and became a cultural phenomenon. The game spawned merchandise, a cartoon series and pop songs, and was one of the most heavily cloned video games of all-time.For the magazine, see Computer and Video Games (magazine).
A computer game is a computer-controlled game where players interact with objects displayed on a screen for the sake of entertainment. A video game is essentially the same form of entertainment, but refers not only to games played on a personal computer, but also to games run by a console or arcade machine. The term "computer game" also includes games which display only text (and which can therefore theoretically be played on a teletypewriter) or which use other methods, such as sound or vibration, as their primary feedback device, or a controller (console games), and a combination of any of the above. Also, more esoteric devices have been used for input (see also Game controller). Usually there are rules and goals, but in more open-ended games the player may be free to do whatever they like within the confines of the virtual universe.

The phrase interactive entertainment is the formal reference to computer and video games. To avoid ambiguity, game software is referred to as "computer and video games" throughout this article, which explores properties common to both types of game.

In common usage, a "computer game" or a "PC game" refers to a game that is played on a personal computer. "Console game" refers to one that is played on a device specifically designed for the use of such, while interfacing with a standard television set. "Video game" (or "videogame"), in places where the term is used, has evolved into a catchall phrase that encompasses the aforementioned along with any game made for any other device, including, but not limited to, mobile phones, PDAs, advanced calculators, etc.


Gameplay
Main article: Gameplay
In computer and video gaming, gameplay is a general term that describes player interaction with a game. It includes direct interaction, such as controls and interface, but also design aspects of the game, such as levels and graphics, it also has various game difficulties in which the game gets harder or easier.

Although the use of this term is often disputed, as it is considered too vague for the range of concepts it describes, it is currently the most commonly used and accepted term for this purpose when describing video games.

 

 

 

 

 

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Card games have been around for a long time. They’ve existed in various forms for a millennium, having been invented in the Far East. From there, they came West with trading, and in the 1400s the French solidified the 52-card deck and the four suits — spades, clubs, hearts, and diamonds — that we use today. While different cultures and nations use different sets of cards, that system is the most widely used around the world. For literally centuries now, friends, families, and strangers have convened around bar tops, campfires, and dining room tables to play friendly and perhaps not-so-friendly games of cards.

The Appeal (and Manliness) of Card Games
What is it that makes card games so appealing, and why have they found such a particularly prominent place in the culture of men?

vintage men outside playing cards in the woods

Portability. Rather than having to cart around a game board and various easily-lost pieces, a deck of cards can readily fit into a pocket or other small space. This is one reason they’ve long been popular with sailors and soldiers (as well as travelers and adventurers of all kinds); they can easily be thrown in a pack or seabag and cracked open on the frontlines or the bunk of a submarine.